A symbolic file was accidentally left on the Japanese port, which contained a layout of everything in the game. Anything from prototypes to full source code leaks (Beatmania), and Diablo was no exception. Now Sony of Japan has long been known for letting things slide in their QA department. Blizzard gave Diablo’s source code to two developers: Synergestic Software (to create an expansion), and Climax Studios (to create a Playstation port). Thankfully, there was a little oversight in 1998. The ideal solution would be to modernize the source, but reversing the whole game initially sounded impossible. The lack of new content also took away from the re-playability. Diablo was a game I played extensively as a teenager but as time passed, it became difficult to run the game on newer hardware. The last update to the game was in 2001, and Blizzard stopped supporting/selling it altogether a few years ago. We’ve seen tons of Diablo updates and remakes, but this is something else.ĭiablo was everything but loved by Blizzard. Someone who goes by the name of “GalaxyHaxz” has uploaded a reverse-engineered version of the original source code (with no game assets) for Blizzard’s 1996 Diablo to GitHub.
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